5020 FiftyTwenty Game Studio
FiftyTwenty · indie game studio

Games that are easy to start and hard to put down

FiftyTwenty is a small indie studio. We make games for mobile, Steam and other platforms — with simple controls, a fair difficulty curve and original characters.

Our games are kind: good humour, no gore, no punishing death screens. Easy to pick up, hard to put down.

📱

Mobile

Android and iOS — one-touch controls, short sessions

🎮

Steam & PC

Bigger releases for desktop platforms

🌐

Web & more

itch.io, Poki and other platforms — the games reach players everywhere

Our games

Every game is designed by hand, with its own character and mechanics. In development now, playable soon.

TwoBallz: Super Rush

TwoBallz: Super Rush

One button. Two forever-arguing balls. Swap fire and ice at the right moment!

In development

Blaze and Frost are stuck on one endless track — and bicker every metre of it. 🔥 Blaze melts ice walls. 🧊 Frost freezes lava pools. YOU switch them with a single tap — at exactly the right moment. Too late — they will loudly blame each other.

  • One-finger controls: easy to start, hard to tear away
  • Fair rising difficulty: faster track, denser obstacles, swaps inside clusters
  • 4 biomes that change the game: icy Tundra, fiery Volcano, dark Midnight
  • Combo streaks, rare ⭐ unstoppable dashes, hearts ❤️
  • The balls tease, boast, sulk — and occasionally admit they make a great team
  • Top-5 records: one more run, always one more
BublDog

BublDog

A bulldog on a trampoline and a sky full of bubbles. Pop and rise — how HIGH can you go?

In development

Meet a French bulldog with a trampoline and a dream — to jump to the stars. Every popped bubble pumps the trampoline stronger. Rest on clouds (they melt in seconds!), catch rockets and wings, spend bubbles on boosts mid-flight — and rise from the backyard to the stars.

  • Pop bubbles: 🫧 = currency, trampoline = stronger
  • Cloud platforms you can sit on — but not for long
  • The boost shop works even mid-air: helium, slingshot, rocket, jetpack
  • The sky changes with altitude: day, dusk, starry space
  • Height record: every flight is a new attempt
  • Soft and kind: no death screens — just jump again
Zombie Steve

Zombie Steve

A zombie who solves puzzles by taking himself apart. Throw a hand — it crawls back.

In development · working title

Steve woke up in pieces. Now he has to leave every crypt WHOLE. Find your legs (jumping is better with them). Throw your hand at buttons — then control a palm walking on its fingers and watch it crawl home like a loyal pet. Unclip your head to roll through a narrow passage while the body waits in confusion.

  • Unique mechanics: body parts are tools and characters
  • A puzzle platformer: every crypt is a handcrafted riddle
  • Spikes tear off legs, water dissolves — but nothing truly kills: pull yourself together and try again
  • The exit opens only for a WHOLE zombie: assemble yourself before leaving
  • A cute-gloomy graveyard, kind humour, zero gore

The full studio roster

15 prototypes in the workshop — the three above are heading into production. The rest wait their turn; release badges appear as each one ships.

TwoBallz: Super Rush
TwoBallz: Super Rush
In development
BublDog
BublDog
In development
Zombie Steve
Zombie Steve
In development
BallsOfPower 3D
BallsOfPower 3D
In development
RockTower
RockTower
In development
Laser Crystals
Laser Crystals
In development
WreckRun
WreckRun
In development
FruitDrop
FruitDrop
In development
FlyHunter
FlyHunter
In development
BugVac
BugVac
In development
NightOwl
NightOwl
In development
UnderCube
UnderCube
In development
DarkEcho
DarkEcho
In development
LightRoom
LightRoom
In development
Zombie Steve: Farm
Zombie Steve: Farm
In development

Cooperation, publishing, playtests

Publishers, platforms, playtesters or simply interest in our games — write to the developer.

play@itp.ee

© 2026 FiftyTwenty Games